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TitleState of the art of adult education trainers on gaming and gamification
Author(s)Lencastre, José Alberto
Bento, Marco
Spanu, Paulina
İlin, Gülden
Milios, Panos
Game-based learning
Digital learning
Issue dateNov-2019
PublisherInternational Business Information Management Association (IBIMA)
CitationLencastre, J. A., Bento, M., Spanu, P., İlin, G., & Milios, P. (2019). State of the art of adult education trainers on gaming and gamification. Proceedings of the 34th International Business Information Management Association Conference (IBIMA), (pp. 734-746). Madrid, Spain: IBIMA. 
Abstract(s)Nowadays, gaming and gamification are significant teaching tools in digital learning environments. The concepts Game-Based Learning and Gamification, their approaches at European level, and the differences between them are described in this paper. The aim of the article is to identify the perceptions of EU adult education trainers about Game-Based Learning and Gamification and to find out what these trainers know about Game-Based Learning and Gamification and their use as scenarios of pedagogical innovation. To achieve these objectives, a survey was distributed to 128 instructors of adult education in Portugal (30), Turkey (30), Greece (32) and Romania (36). The paper presents the analysis of the results for the study conducted in the four countries.
TypeConference paper
AccessOpen access
Appears in Collections:CIEd - Textos em volumes de atas de encontros científicos nacionais e internacionais

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