Utilize este identificador para referenciar este registo:
https://hdl.handle.net/1822/64438
Registo completo
Campo DC | Valor | Idioma |
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dc.contributor.author | Lencastre, José Alberto | por |
dc.contributor.author | Bento, Marco | por |
dc.contributor.author | Spanu, Paulina | por |
dc.contributor.author | İlin, Gülden | por |
dc.contributor.author | Milios, Panos | por |
dc.date.accessioned | 2020-03-17T10:23:53Z | - |
dc.date.available | 2020-03-17T10:23:53Z | - |
dc.date.issued | 2019-11 | - |
dc.identifier.citation | Lencastre, J. A., Bento, M., Spanu, P., İlin, G., & Milios, P. (2019). State of the art of adult education trainers on gaming and gamification. Proceedings of the 34th International Business Information Management Association Conference (IBIMA), (pp. 734-746). Madrid, Spain: IBIMA. | por |
dc.identifier.isbn | 978-0-9998551-3-3 | por |
dc.identifier.uri | https://hdl.handle.net/1822/64438 | - |
dc.description.abstract | Nowadays, gaming and gamification are significant teaching tools in digital learning environments. The concepts Game-Based Learning and Gamification, their approaches at European level, and the differences between them are described in this paper. The aim of the article is to identify the perceptions of EU adult education trainers about Game-Based Learning and Gamification and to find out what these trainers know about Game-Based Learning and Gamification and their use as scenarios of pedagogical innovation. To achieve these objectives, a survey was distributed to 128 instructors of adult education in Portugal (30), Turkey (30), Greece (32) and Romania (36). The paper presents the analysis of the results for the study conducted in the four countries. | por |
dc.description.sponsorship | The research leading to these results has received co-funding from the European Community's ERASMUS+ PROGRAMME under grant agreement no. 2018-1-TR01-KA204-059315 «Gaming in Action - engaging adult learners with games and gamification». | por |
dc.language.iso | eng | por |
dc.publisher | International Business Information Management Association (IBIMA) | por |
dc.rights | openAccess | por |
dc.subject | Gamification | por |
dc.subject | Game-based learning | por |
dc.subject | Digital learning | por |
dc.title | State of the art of adult education trainers on gaming and gamification | por |
dc.type | conferencePaper | por |
dc.peerreviewed | yes | por |
oaire.citationConferenceDate | 13 - 14 Nov. 2019 | por |
sdum.event.title | 34th International Business Information Management Association Conference (IBIMA) | por |
sdum.event.type | conference | por |
oaire.citationStartPage | 734 | por |
oaire.citationEndPage | 746 | por |
oaire.citationConferencePlace | Madrid, Spain | por |
dc.subject.fos | Ciências Sociais::Ciências da Educação | por |
dc.subject.wos | Social Sciences | por |
sdum.conferencePublication | Proceedings of the 34th International Business Information Management Association Conference (IBIMA) | por |
sdum.bookTitle | VISION 2025: EDUCATION EXCELLENCE AND MANAGEMENT OF INNOVATIONS THROUGH SUSTAINABLE ECONOMIC COMPETITIVE ADVANTAGE | por |
Aparece nas coleções: | CIEd - Textos em volumes de atas de encontros científicos nacionais e internacionais |
Ficheiros deste registo:
Ficheiro | Descrição | Tamanho | Formato | |
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2019_34th_IBIMA_GamingProject_Lencastre.pdf | 578,19 kB | Adobe PDF | Ver/Abrir |