Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/64438

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dc.contributor.authorLencastre, José Albertopor
dc.contributor.authorBento, Marcopor
dc.contributor.authorSpanu, Paulinapor
dc.contributor.authorİlin, Güldenpor
dc.contributor.authorMilios, Panospor
dc.date.accessioned2020-03-17T10:23:53Z-
dc.date.available2020-03-17T10:23:53Z-
dc.date.issued2019-11-
dc.identifier.citationLencastre, J. A., Bento, M., Spanu, P., İlin, G., & Milios, P. (2019). State of the art of adult education trainers on gaming and gamification. Proceedings of the 34th International Business Information Management Association Conference (IBIMA), (pp. 734-746). Madrid, Spain: IBIMA. por
dc.identifier.isbn978-0-9998551-3-3por
dc.identifier.urihttps://hdl.handle.net/1822/64438-
dc.description.abstractNowadays, gaming and gamification are significant teaching tools in digital learning environments. The concepts Game-Based Learning and Gamification, their approaches at European level, and the differences between them are described in this paper. The aim of the article is to identify the perceptions of EU adult education trainers about Game-Based Learning and Gamification and to find out what these trainers know about Game-Based Learning and Gamification and their use as scenarios of pedagogical innovation. To achieve these objectives, a survey was distributed to 128 instructors of adult education in Portugal (30), Turkey (30), Greece (32) and Romania (36). The paper presents the analysis of the results for the study conducted in the four countries.por
dc.description.sponsorshipThe research leading to these results has received co-funding from the European Community's ERASMUS+ PROGRAMME under grant agreement no. 2018-1-TR01-KA204-059315 «Gaming in Action - engaging adult learners with games and gamification».por
dc.language.isoengpor
dc.publisherInternational Business Information Management Association (IBIMA)por
dc.rightsopenAccesspor
dc.subjectGamificationpor
dc.subjectGame-based learningpor
dc.subjectDigital learningpor
dc.titleState of the art of adult education trainers on gaming and gamificationpor
dc.typeconferencePaperpor
dc.peerreviewedyespor
oaire.citationConferenceDate13 - 14 Nov. 2019por
sdum.event.title34th International Business Information Management Association Conference (IBIMA)por
sdum.event.typeconferencepor
oaire.citationStartPage734por
oaire.citationEndPage746por
oaire.citationConferencePlaceMadrid, Spainpor
dc.subject.fosCiências Sociais::Ciências da Educaçãopor
dc.subject.wosSocial Sciencespor
sdum.conferencePublicationProceedings of the 34th International Business Information Management Association Conference (IBIMA)por
sdum.bookTitleVISION 2025: EDUCATION EXCELLENCE AND MANAGEMENT OF INNOVATIONS THROUGH SUSTAINABLE ECONOMIC COMPETITIVE ADVANTAGEpor
Aparece nas coleções:CIEd - Textos em volumes de atas de encontros científicos nacionais e internacionais

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