Please use this identifier to cite or link to this item: http://hdl.handle.net/1822/52821

TitleGaming in dyscalculia: a review on disMAT
Author(s)Ferraz, Filipa Tinoco
Costa, António
Alves, Victor
Vicente, Henrique
Neves, João
Neves, José
KeywordsDyscalculia
Gaming therapeutics
Learning disability
Issue date2017
PublisherSpringer
JournalAdvances in Intelligent Systems and Computing
Abstract(s)Dyscalculia is a particular learning disability that affects around 6% of the world population. However, dyscalculics are not brainless; they fight to learn mathematics, notwithstanding nurturing an acceptable education environment at home and school. Indeed, dyscalculic children fall behind early in primary school, and may develop anxiety or a strong dislike of mathematics. When reach adult life are still paid less than ordinary people and have difficulties on handling their ordinary finances. Therefore, this work is about a game; disMAT, which is an app whose purpose entails to appeal children to train their mathematical skills. disMAT involves planning by choosing strategies for change as kids move through the game. Unlike a whole-class mathematics activity, a game may support one’s child’s individual needs. Undeniably, it must be challenging, have rules and structure, include a clear ending point, and focus on specific abilities.
TypeConference paper
URIhttp://hdl.handle.net/1822/52821
ISBN978-3-319-56537-8
e-ISBN978-3-319-56538-5
DOI10.1007/978-3-319-56538-5_25
ISSN2194-5357
Peer-Reviewedyes
AccessRestricted access (UMinho)
Appears in Collections:CAlg - Livros e capítulos de livros/Books and book chapters

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