Utilize este identificador para referenciar este registo:
https://hdl.handle.net/1822/52821
Registo completo
Campo DC | Valor | Idioma |
---|---|---|
dc.contributor.author | Ferraz, Filipa Tinoco | por |
dc.contributor.author | Costa, António | por |
dc.contributor.author | Alves, Victor | por |
dc.contributor.author | Vicente, Henrique | por |
dc.contributor.author | Neves, João | por |
dc.contributor.author | Neves, José | por |
dc.date.accessioned | 2018-03-19T14:59:54Z | - |
dc.date.issued | 2017 | - |
dc.identifier.isbn | 978-3-319-56537-8 | - |
dc.identifier.issn | 2194-5357 | por |
dc.identifier.uri | https://hdl.handle.net/1822/52821 | - |
dc.description.abstract | Dyscalculia is a particular learning disability that affects around 6% of the world population. However, dyscalculics are not brainless; they fight to learn mathematics, notwithstanding nurturing an acceptable education environment at home and school. Indeed, dyscalculic children fall behind early in primary school, and may develop anxiety or a strong dislike of mathematics. When reach adult life are still paid less than ordinary people and have difficulties on handling their ordinary finances. Therefore, this work is about a game; disMAT, which is an app whose purpose entails to appeal children to train their mathematical skills. disMAT involves planning by choosing strategies for change as kids move through the game. Unlike a whole-class mathematics activity, a game may support one’s child’s individual needs. Undeniably, it must be challenging, have rules and structure, include a clear ending point, and focus on specific abilities. | por |
dc.description.sponsorship | This work has been supported by COMPETE: POCI-01-0145-FEDER-007043 and FCT - Fundacao para a Ciencia e Tecnologia within the Project Scope: UID/ CEC/00319/2013. | por |
dc.language.iso | eng | por |
dc.publisher | Springer | por |
dc.rights | restrictedAccess | por |
dc.subject | Dyscalculia | por |
dc.subject | Gaming therapeutics | por |
dc.subject | Learning disability | por |
dc.title | Gaming in dyscalculia: a review on disMAT | por |
dc.type | conferencePaper | por |
dc.peerreviewed | yes | por |
oaire.citationStartPage | 232 | por |
oaire.citationEndPage | 241 | por |
oaire.citationVolume | 570 | por |
dc.date.updated | 2018-03-04T22:41:06Z | - |
dc.identifier.doi | 10.1007/978-3-319-56538-5_25 | por |
dc.identifier.eisbn | 978-3-319-56538-5 | - |
dc.subject.wos | Science & Technology | por |
sdum.export.identifier | 4197 | - |
sdum.journal | Advances in Intelligent Systems and Computing | por |
sdum.conferencePublication | Recent Advances in Information Systems and Technologies | por |
Aparece nas coleções: |
Ficheiros deste registo:
Ficheiro | Descrição | Tamanho | Formato | |
---|---|---|---|---|
2017_WorldCIST_2017_1_RD.pdf Acesso restrito! | 41,06 kB | Adobe PDF | Ver/Abrir |