Utilize este identificador para referenciar este registo: http://hdl.handle.net/1822/50195

TítuloPoolimmersion: a realistic physically-based billiards simulation
Autor(es)Silva, Alexandre
Malhadas, Daniel
Fernandes, António Ramires
Palavras-chaveArtificial intelligence
Mathematical model
Computational modeling
Artificial intelligence player
Computational billiards
Simulated annealing
EditoraInstitute of Electrical and Electronics Engineers Inc.
Resumo(s)A realistic CG billiards simulation can be accomplished when based on a physical foundation which provides data for a 3D simulation. Artificial opponents are always a welcome addition when it is a challenging opponent. This paper reports on our approach to develop such a simulation. To achieve the required accuracy when computing the shots and ball motion we used as a starting development point the FastFiz library. FastFiz is a physically accurate library designed for billiard simulation, however, it does not fully serve the purposes of a real-time CG simulation and several enhancements were required for it to serve our purpose. A novel approach for an artificial player, based on simulated annealing, is also presented and we compare it to the winners of international computational billiards competitions. Our simulator is fully configurable and can be used both as a game and as a training tool.
Versão da editoraOriginal publication available at IEEE Digital Library
Arbitragem científicayes
Aparece nas coleções:DI/CCTC - Artigos (papers)

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