Utilize este identificador para referenciar este registo:
https://hdl.handle.net/1822/50195
Registo completo
Campo DC | Valor | Idioma |
---|---|---|
dc.contributor.author | Silva, Alexandre | por |
dc.contributor.author | Malhadas, Daniel | por |
dc.contributor.author | Fernandes, António Ramires | por |
dc.date.accessioned | 2018-02-08T10:44:04Z | - |
dc.date.issued | 2017 | - |
dc.identifier.isbn | 9781538620793 | por |
dc.identifier.uri | https://hdl.handle.net/1822/50195 | - |
dc.description.abstract | A realistic CG billiards simulation can be accomplished when based on a physical foundation which provides data for a 3D simulation. Artificial opponents are always a welcome addition when it is a challenging opponent. This paper reports on our approach to develop such a simulation. To achieve the required accuracy when computing the shots and ball motion we used as a starting development point the FastFiz library. FastFiz is a physically accurate library designed for billiard simulation, however, it does not fully serve the purposes of a real-time CG simulation and several enhancements were required for it to serve our purpose. A novel approach for an artificial player, based on simulated annealing, is also presented and we compare it to the winners of international computational billiards competitions. Our simulator is fully configurable and can be used both as a game and as a training tool. | por |
dc.description.sponsorship | COMPETE: POCI-01- 0145-FEDER-007043. FCT – Fundação para a Ciência e Tecnologia within the Project Scope: UID/CEC/00319/2013 | por |
dc.language.iso | eng | por |
dc.publisher | Institute of Electrical and Electronics Engineers Inc. | por |
dc.relation | info:eu-repo/grantAgreement/FCT/5876/147280/PT | por |
dc.rights | restrictedAccess | por |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | por |
dc.subject | Artificial intelligence | por |
dc.subject | Mathematical model | por |
dc.subject | Computational modeling | por |
dc.subject | Physics | por |
dc.subject | Games | por |
dc.subject | Libraries | por |
dc.subject | Artificial intelligence player | por |
dc.subject | Computational billiards | por |
dc.subject | FastFiz | por |
dc.subject | Simulated annealing | por |
dc.title | Poolimmersion: a realistic physically-based billiards simulation | por |
dc.type | conferencePaper | por |
dc.peerreviewed | yes | por |
dc.relation.publisherversion | Original publication available at IEEE Digital Library | por |
oaire.citationStartPage | 1 | por |
oaire.citationEndPage | 8 | por |
oaire.citationVolume | 2017-January | por |
dc.identifier.doi | 10.1109/EPCGI.2017.8124318 | por |
dc.subject.fos | Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática | por |
dc.description.publicationversion | info:eu-repo/semantics/publishedVersion | por |
dc.subject.wos | Science & Technology | por |
sdum.conferencePublication | 24º Encontro Português de Computação Gráfica e Interação (EPCGI), 2017 | por |
sdum.bookTitle | 2017 24 ENCONTRO PORTUGUES DE COMPUTACAO GRAFICA E INTERACAO (EPCGI) | por |
Aparece nas coleções: | DI/CCTC - Artigos (papers) |
Ficheiros deste registo:
Ficheiro | Descrição | Tamanho | Formato | |
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EPCGI 13 - PID4994329.pdf Acesso restrito! | 287,78 kB | Adobe PDF | Ver/Abrir |
Este trabalho está licenciado sob uma Licença Creative Commons