Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/50195

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dc.contributor.authorSilva, Alexandrepor
dc.contributor.authorMalhadas, Danielpor
dc.contributor.authorFernandes, António Ramirespor
dc.date.accessioned2018-02-08T10:44:04Z-
dc.date.issued2017-
dc.identifier.isbn9781538620793por
dc.identifier.urihttps://hdl.handle.net/1822/50195-
dc.description.abstractA realistic CG billiards simulation can be accomplished when based on a physical foundation which provides data for a 3D simulation. Artificial opponents are always a welcome addition when it is a challenging opponent. This paper reports on our approach to develop such a simulation. To achieve the required accuracy when computing the shots and ball motion we used as a starting development point the FastFiz library. FastFiz is a physically accurate library designed for billiard simulation, however, it does not fully serve the purposes of a real-time CG simulation and several enhancements were required for it to serve our purpose. A novel approach for an artificial player, based on simulated annealing, is also presented and we compare it to the winners of international computational billiards competitions. Our simulator is fully configurable and can be used both as a game and as a training tool.por
dc.description.sponsorshipCOMPETE: POCI-01- 0145-FEDER-007043. FCT – Fundação para a Ciência e Tecnologia within the Project Scope: UID/CEC/00319/2013por
dc.language.isoengpor
dc.publisherInstitute of Electrical and Electronics Engineers Inc.por
dc.relationinfo:eu-repo/grantAgreement/FCT/5876/147280/PTpor
dc.rightsrestrictedAccesspor
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/por
dc.subjectArtificial intelligencepor
dc.subjectMathematical modelpor
dc.subjectComputational modelingpor
dc.subjectPhysicspor
dc.subjectGamespor
dc.subjectLibrariespor
dc.subjectArtificial intelligence playerpor
dc.subjectComputational billiardspor
dc.subjectFastFizpor
dc.subjectSimulated annealingpor
dc.titlePoolimmersion: a realistic physically-based billiards simulationpor
dc.typeconferencePaperpor
dc.peerreviewedyespor
dc.relation.publisherversionOriginal publication available at IEEE Digital Librarypor
oaire.citationStartPage1por
oaire.citationEndPage8por
oaire.citationVolume2017-Januarypor
dc.identifier.doi10.1109/EPCGI.2017.8124318por
dc.subject.fosEngenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informáticapor
dc.description.publicationversioninfo:eu-repo/semantics/publishedVersionpor
dc.subject.wosScience & Technologypor
sdum.conferencePublication24º Encontro Português de Computação Gráfica e Interação (EPCGI), 2017por
sdum.bookTitle2017 24 ENCONTRO PORTUGUES DE COMPUTACAO GRAFICA E INTERACAO (EPCGI)por
Aparece nas coleções:DI/CCTC - Artigos (papers)

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Este trabalho está licenciado sob uma Licença Creative Commons Creative Commons

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