Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/3156

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dc.contributor.authorRibeiro, A. Fernando-
dc.contributor.authorLopes, Gil-
dc.date.accessioned2005-10-04T08:54:49Z-
dc.date.available2005-10-04T08:54:49Z-
dc.date.issued2003-
dc.identifier.citation"Robótica : automação, controlo, instrumentação". ISSN 0874-9019. 50 (1.º trim. 2003).-
dc.identifier.issn0874-9019eng
dc.identifier.urihttps://hdl.handle.net/1822/3156-
dc.description.abstractEnabling a mobile robot to achieve its self-localization in real-time with vision only, demands for new approaches and new computer algorithms. An approach for giving game field self-localization to a Middle Size RoboCup Soccer robot can be based in two steps: finding the game field lines and evaluating the obtained coordinates calculating the robot coordinates. This paper describes a method to achieve the first step. This approach is based on an algorithm that combines three major features: edge detection, selection and collinearity search. The final target is to retrieve the line segments (defined by its two limits coordinates), which identify the game field boundary lines. These line coordinates will be used on the next step that is the process to calculate the robot position in the game field. Since this first step is to find lines in real time, it is an alternative method to the Hough Transform Method.eng
dc.language.isoengeng
dc.rightsopenAccesseng
dc.subjectSoccer roboticseng
dc.subjectImage processingeng
dc.subjectLine recognitioneng
dc.subjectSelf localizationeng
dc.titleReal time game field limits recognition for robot self-localization using collinearity in middle-size roboCup soccereng
dc.typearticleeng
dc.peerreviewedyeseng
sdum.publicationstatuspublishedeng
sdum.journal"robótica". Issn 0874-9019. 50:1 (2003).por
Aparece nas coleções:DEI - Artigos em revistas nacionais

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