Utilize este identificador para referenciar este registo:
https://hdl.handle.net/1822/73539
Título: | Starting the game: an introduction to gamification |
Autor(es): | Lencastre, José Alberto Bento, Marco İlin, Gülden Milios, Panos |
Palavras-chave: | Gamification |
Data: | Jun-2021 |
Editora: | ÖzKaracan Printers and Binders |
Citação: | Lencastre, J. A., Bento, M., İlin, G., & Milios, P. (2021). Starting the Game: an introduction to Gamification. In José Alberto Lencastre et al. Gaming in Action, (pp. 5-14). Istanbul: ÖzKaracan. |
Resumo(s): | Gamification is an intricate word, and game developers and researchers are concerned that this trivializes practical game design complexities. The difficulty is that there is no universally accepted definition of gamification; on the contrary, there are several definitions for the concept. Even after being called "the new trend concept" (King, 2019), the use of the term ‘gamification’ is often confusing and misinterpreted. It is easily confused with concepts like game-based learning, gaming, serious games and game theory. |
Tipo: | Capítulo de livro |
URI: | https://hdl.handle.net/1822/73539 |
ISBN: | 978-605-70651-0-0 |
Arbitragem científica: | yes |
Acesso: | Acesso aberto |
Aparece nas coleções: |
Ficheiros deste registo:
Ficheiro | Descrição | Tamanho | Formato | |
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2021_Lencastre_et_al_Starting_the_Game.pdf | 1,49 MB | Adobe PDF | Ver/Abrir |