Please use this identifier to cite or link to this item: https://hdl.handle.net/1822/42592

TitleSocial interaction design in MMOs
Author(s)Zagalo, Nelson
Gonçalves, Aníbal
Editor(s)Quandt, Thorsten
Kröger, Sonja
KeywordsGame design
Social interaction
MMO
Persuasion
Interdependency
Issue date2013
PublisherRoutledge
Abstract(s)This chapter discusses logics of design implemented within MMO’s to support social interaction. First we try to understand how designers attract players to games that request constant collaboration and cooperation actions to play and progress, and then how do they maintain the interest throughout playing. For the first question we discuss in depth the design for social interdependency, as for the second, we present a study on persuasion techniques used in the design of social game mechanics. We’ve used World of Warcraft as our main case study.
TypeBook part
URIhttps://hdl.handle.net/1822/42592
ISBN978-0-415-82885-7
DOI10.4324/9780203627488
AccessOpen access
Appears in Collections:CECS - Livros e capítulo de livros / Books and book chapters

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