Utilize este identificador para referenciar este registo: http://hdl.handle.net/1822/42592

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dc.contributor.authorZagalo, Nelsonpor
dc.contributor.authorGonçalves, Aníbalpor
dc.contributor.editorQuandt, Thorstenpor
dc.contributor.editorKröger, Sonjapor
dc.date.accessioned2016-09-12T13:08:23Z-
dc.date.available2016-09-12T13:08:23Z-
dc.date.issued2014-
dc.identifier.isbn978-0-415-82885-7por
dc.identifier.urihttp://hdl.handle.net/1822/42592-
dc.description.abstractThis chapter discusses logics of design implemented within MMO’s to support social interaction. First we try to understand how designers attract players to games that request constant collaboration and cooperation actions to play and progress, and then how do they maintain the interest throughout playing. For the first question we discuss in depth the design for social interdependency, as for the second, we present a study on persuasion techniques used in the design of social game mechanics. We’ve used World of Warcraft as our main case study.por
dc.language.isoengpor
dc.publisherRoutledgepor
dc.rightsopenAccesspor
dc.subjectGame designpor
dc.subjectSocial interactionpor
dc.subjectMMOpor
dc.subjectPersuasionpor
dc.subjectInterdependencypor
dc.titleSocial interaction design in MMOspor
dc.typebookPartpor
degois.publication.firstPage134por
degois.publication.lastPage144por
degois.publication.titleMultiplayer: the social aspects of digital gamingpor
sdum.subject.fosDomínio/Área científica::Ciências Sociais::Ciências da Comunicaçãopor
sdum.bookTitleMultiplayer: the social aspects of digital gamingpor
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