Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/89148

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dc.contributor.authorMonteiro, M. Teresa T.por
dc.contributor.authorHornink, Gpor
dc.contributor.authorVieira, Fláviapor
dc.date.accessioned2024-02-28T16:46:17Z-
dc.date.available2024-02-28T16:46:17Z-
dc.date.issued2022-07-
dc.identifier.citationM. Teresa T. Monteiro, Gabriel Hornink, & Flávia Vieira. (2022, Julho 6). Engaging with real-world phenomena through Matlab programming projects. International Symposium on Project Approaches in Engineering Education; Active Learning in Engineering Education Workshop; International Conference on Active Learning in Engineering Education (PAEE/ALE'2022), Alicante - Spain. https://doi.org/10.5281/zenodo.7062140por
dc.identifier.issn2183-1378-
dc.identifier.urihttps://hdl.handle.net/1822/89148-
dc.description.abstractThis presentation aims to report a pedagogical experience carried out in a course unit of a graduate programme in Computer Engineering at the University of Minho. The course unit, Numerical Methods and NonLinear Optimization (NMNO), integrates the first semester of the third year. The experience took place in 2021-2022 with 146 students, and it was supported by Centre IDEA-UMinho within the project 2Be-Learning. The classes were taught face-to-face (theoretical lectures and lab practice) and several strategies were implemented to support learning: ARS, padlet, videos, storytelling, and projects. Assessment was diversified and distributed over time to foster ongoing study and progress. It included two face-to-face written tests, four online multiple choice mini-tests (one per month, lasting about 10 minutes, based on extensive question banks), and one Matlab project. The focus of the presentation is on the impact of Matlab projects in the learning process. The projects were carried out by teams of 4 students. Each team could choose one of five proposed topics. The main challenge was to search for and select a real-world phenomenon where the chosen topic could be applied and solve a problem that should have an adequate level of complexity. The experience was evaluated on the basis of the quality of projects, students’ grades and their perceptions collected in a survey at the end of the course unit. Results show that students developed their creativity through building bridges with other scientific areas and solving problems in innovative ways. Projects promoted their involvement in learning, autonomy, cooperation and the personal construction of knowledge, which are essential competences for lifelong learning. Overall, it can be considered that engaging with real-world phenomena creates conditions for students to connect course-based learning with authentic situations, analyse and solve problems from a multidisciplinary perspective, mediated by digital technologies, and become pro-active learners.por
dc.description.sponsorshipThis work has been supported the Centre IDEA-UMinho and by FCT – Fundação para a Ciência e Tecnologia within the R&D Units Project Scope: UIDB/00319/2020. The authors are grateful to the reviewers for their valuable commentspor
dc.language.isoengpor
dc.publisherPAEE Associationpor
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F00319%2F2020/PTpor
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F00319%2F2020/PTpor
dc.rightsopenAccesspor
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/por
dc.subjectmaths educationpor
dc.subjectproblem-solvingpor
dc.subjectprojectspor
dc.subjectreal-world phenomenapor
dc.titleEngaging with real-world phenomena through Matlab programming projectspor
dc.typeconferencePaperpor
dc.peerreviewedyespor
dc.relation.publisherversionhttps://zenodo.org/records/7062140por
oaire.citationStartPage277por
oaire.citationEndPage285por
oaire.citationConferencePlaceAlicante, Spainpor
oaire.citationVolume12por
dc.identifier.doi10.5281/zenodo.7062139por
dc.subject.fosCiências Sociais::Ciências da Educaçãopor
sdum.conferencePublicationInternational Symposium on Project Approaches in Engineering Education (PAEE) and the Active Learning in Engineering Education Workshop (ALE)por
oaire.versionVoRpor
dc.subject.odsEducação de qualidadepor
Aparece nas coleções:CAlg - Artigos em livros de atas/Papers in proceedings

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