Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/66362

TítuloDeveloping a framework for promoting physical activity in a Boccia game scenario
Autor(es)Silva, Vinicius Corrêa Alves
Ramos, João Ricardo Martins
Leite, Pedro
Soares, Filomena
Novais, Paulo
Arezes, P.
Sousa, Filipe
Figueira, Carina
Santos, Antonio
Palavras-chaveActivity monitoring
Boccia
Microsoft Kinect
wearable and non-wearable devices
Pandlet
Data2-Nov-2019
EditoraTaylor & Francis Ltd
RevistaComputer Methods in Biomechanics and Biomedical Engineering-Imaging and Visualization
CitaçãoVinícius Silva, João Ramos, Pedro Leite, Filomena Soares, PauloNovais, Pedro Arezes, Filipe Sousa, Carina Figueira & António Santos (2019) Developing aframework for promoting physical activity in a Boccia game scenario, Computer Methods inBiomechanics and Biomedical Engineering: Imaging & Visualization, 7:5-6, 632-642, DOI:10.1080/21681163.2018.1538816
Resumo(s)The traditional keyboard has been replaced by tactile screens or other types of implicit interfaces. An example of such interface is the Microsoft Kinect system, which makes use of a depth sensing system to enable the user-machine interaction. Allied to the physical activity, this hardware may be used to track and monitor the user when he/she is exercising, but also to diminish a sedentary lifestyle. In this paper, it is proposed a system based on such non-wearable and wearable devices to monitor the elderly while playing Boccia. This system allows to recognise the game movements as well as it registers other physiological variables of the player. The results show the comparison of different methods and approaches to recognise two main gestures used during a Boccia game. Firstly, the non-wearable and wearable approaches were compared by training an SVM model using data from Kinect and the Pandlet. From the results obtained, the accuracy for the model with Kinect was higher. Then, in order to improve the gesture recognition, several models were trained with the accelerometer data from the Pandlet. The results showed that the RBF SVM had better results achieving a cross-validation accuracy of 95%.
TipoArtigo
URIhttps://hdl.handle.net/1822/66362
DOI10.1080/21681163.2018.1538816
ISSN2168-1163
Arbitragem científicayes
AcessoAcesso restrito UMinho
Aparece nas coleções:CAlg - Artigos em revistas internacionais / Papers in international journals

Ficheiros deste registo:
Ficheiro Descrição TamanhoFormato 
RI86_Developing a framework for promoting physical activity in a Boccia game scenario.pdf
Acesso restrito!
1,94 MBAdobe PDFVer/Abrir

Partilhe no FacebookPartilhe no TwitterPartilhe no DeliciousPartilhe no LinkedInPartilhe no DiggAdicionar ao Google BookmarksPartilhe no MySpacePartilhe no Orkut
Exporte no formato BibTex mendeley Exporte no formato Endnote Adicione ao seu ORCID