Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/62557

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dc.contributor.authorSilva, Vinicius Corrêa Alvespor
dc.contributor.authorSoares, Filomenapor
dc.contributor.authorEsteves, João Senapor
dc.contributor.authorPereira, Ana Paula da Silvapor
dc.contributor.authorMatos, Demétrio Ferreirapor
dc.date.accessioned2019-12-03T15:49:07Z-
dc.date.issued2020-
dc.identifier.citationSilva, V., Soares, F., Esteves, J.S., Pereira, A.P. S., & Matos, D. (2020). Adequacy of Game Scenarios for an Object with Playware Technology to Promote Emotion Recognition in Children with Autism Spectrum Disorder, In Kacprzyk, J.; Waldemar K.; Stefan P.; & Redha T. (eds.), Human Systems Engineering and Design II: Advances in Intelligent Systems and Computing, 1026 (pp. 293-298). Cham: Springer Nature Switzerland.por
dc.identifier.isbn978-3-030-27927-1-
dc.identifier.issn2194-5357-
dc.identifier.urihttps://hdl.handle.net/1822/62557-
dc.description"First Online: 14 August 2019"por
dc.description.abstractEvery human interaction is emphasized by the participants’ emotional states and manifestations. Being unable to understand the emotional state of the others is a significant deficit for anyone. This is the situation children with Autism Spectrum Disorder (ASD) usually find themselves in. Thus, re-searchers are exploring different technologies, such as Objects based on Playware Technology and social robots, in order to improve the emotion recognition skills of individuals with ASD. Following this trend, an im-proved Object of Playware Technology to be used in a storytelling activity as an add-on to the human-robot interaction with children with ASD, is pro-posed in the present work. Additionally, an evaluation of the images devel-oped for the game scenario was conducted through an online questionnaire. Overall, the storytelling scenarios were well interpreted by the participants, matching a mean accuracy of 90%.por
dc.description.sponsorshipThe authors would like to express their acknowledgments to COMPETE: POCI-01-0145-FEDER-007043 and FCT – Fundação para a Ciência e Tecnologia within the Project Scope: UID/CEC/00319/2019. Vinicius Silva also thanks FCT for the PhD scholarship SFRH/BD/SFRH/BD/133314/2017.por
dc.language.isoengpor
dc.publisherSpringerpor
dc.rightsclosedAccesspor
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/por
dc.subjectHuman-Robot Interactionpor
dc.subjectPlaywarepor
dc.subjectTangible Interfacespor
dc.titleAdequacy of game scenarios for an object with Playware Technology to promote emotion recognition in children with Autism Spectrum Disorderpor
dc.typeconferencePaperpor
dc.peerreviewedyespor
oaire.citationStartPage293por
oaire.citationEndPage298por
oaire.citationVolume1026por
dc.identifier.eissn2194-5365-
dc.identifier.doi10.1007/978-3-030-27928-8_44por
dc.date.embargo10000-01-01-
dc.identifier.eisbn978-3-030-27928-8-
dc.subject.fosEngenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informáticapor
dc.subject.wosScience & Technologypor
sdum.journalAdvances in Intelligent Systems and Computingpor
sdum.conferencePublicationHuman Systems Engineering and Design II: proceedings of the 2nd International Conference on Human Systems Engineering and Design (IHSED2019): Future Trends and Applications...por
oaire.versionSMURpor
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