Utilize este identificador para referenciar este registo: http://hdl.handle.net/1822/42592

TítuloSocial interaction design in MMOs
AutorZagalo, Nelson
Gonçalves, Aníbal
EditorQuandt, Thorsten
Kröger, Sonja
Palavras-chaveGame design
Social interaction
MMO
Persuasion
Interdependency
Data2014
EditoraRoutledge
ResumoThis chapter discusses logics of design implemented within MMO’s to support social interaction. First we try to understand how designers attract players to games that request constant collaboration and cooperation actions to play and progress, and then how do they maintain the interest throughout playing. For the first question we discuss in depth the design for social interdependency, as for the second, we present a study on persuasion techniques used in the design of social game mechanics. We’ve used World of Warcraft as our main case study.
TipobookPart
URIhttp://hdl.handle.net/1822/42592
ISBN978-0-415-82885-7
AcessoopenAccess
Aparece nas coleções:CECS - Livros e capítulo de livros

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