Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/31036

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dc.contributor.authorAsensio, Joan Marc Llarguespor
dc.contributor.authorDonate, Juan Peraltapor
dc.contributor.authorArrabales, R.por
dc.contributor.authorBedia, M. Gonzalezpor
dc.contributor.authorCortez, Paulopor
dc.contributor.authorPenã, A. Lopezpor
dc.date.accessioned2014-11-20T11:01:52Z-
dc.date.available2014-11-20T11:01:52Z-
dc.date.issued2014-11-
dc.identifier.citationIn Expert Systems With Applications, Elsevier, 41(16):7281-7290, November, 2014, ISSN 0957-4174.por
dc.identifier.issn0941-0643-
dc.identifier.urihttps://hdl.handle.net/1822/31036-
dc.description.abstractHaving artificial agents to autonomously produce human-like behaviour is one of the most ambitious original goals of Artificial Intelligence (AI) and remains an open problem nowadays. The imitation game originally proposed by Turing constitute a very effective method to prove the indistinguishability of an artificial agent. The behaviour of an agent is said to be indistinguishable from that of a human when observers (the so-called judges in the Turing test) can not tell apart humans and non-human agents. Different environments, testing protocols, scopes and problem domains can be established to develop limited versions or variants of the original Turing test. In this paper we use a specific version of the Turing test, based on the international BotPrize competition, built in a First-Person Shooter video game, where both human players and non-player characters interact in complex virtual environments. Based on our past experience both in the BotPrize competition and other robotics and computer game AI applications we have developed three new more advanced controllers for believable agents: two based on a combination of the CERA-CRANIUM and SOAR cognitive architectures and other based on ADANN, a system for the automatic evolution and adaptation of artificial neural networks. These two new agents have been put to the test jointly with CCBot3, the winner of BotPrize 2010 competition [1], and have showed a significant improvement in the humanness ratio. Additionally, we have confronted all these bots to both First-person believability assessment (BotPrize original judging protocol) and Third-person believability assess- ment, demonstrating that the active involvement of the judge has a great impact in the recognition of human-like behaviour.por
dc.description.sponsorshipMICINN -Ministerio de Ciencia e Innovación(FCT-13-7848)por
dc.language.isoengpor
dc.publisherElsevier 1por
dc.rightsopenAccesspor
dc.subjectTuring Testpor
dc.subjectHuman-Like Behaviourpor
dc.subjectBelievabilitypor
dc.subjectNon-Player Characterspor
dc.subjectCognitive Architecturespor
dc.subjectGenetic algorithmpor
dc.subjectArtificial Neural Networkspor
dc.titleArtificial intelligence approaches for the generation and assessment of believable human-like behaviour in virtual characterspor
dc.typearticlepor
dc.peerreviewedyespor
dc.relation.publisherversionThe original publication is available: http://dx.doi.org/10.1016/j.eswa.2014.05.004por
sdum.publicationstatuspublishedpor
oaire.citationStartPage7281por
oaire.citationEndPage7290por
oaire.citationIssue16por
oaire.citationTitleExpert Systems With Applicationspor
oaire.citationVolume41por
dc.identifier.doi10.1016/j.eswa.2014.05.004por
dc.subject.wosScience & Technologypor
sdum.journalExpert Systems With Applicationspor
Aparece nas coleções:CAlg - Artigos em revistas internacionais / Papers in international journals

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