Please use this identifier to cite or link to this item: https://hdl.handle.net/1822/27173

TitlePlayable and collaborative art: the MonMazes case-study
Author(s)Figueiredo, Ana Carina Pinheiro
Heleno, Marco
Zagalo, Nelson
Branco, Pedro
KeywordsVideojogos
Interdependence
Art
Games
Collaborative
Piet Mondrian
Issue date2013
PublisherUniversidade de Coimbra
Abstract(s)MonMazes is a collaborative and physical game inspired by Piet Mondrian paintings that consists of two benches with smart seat cushions that track the user's seating movements. The objective is to guide a ball through the mazes/paintings until the final point. The process of MonMazes' development was driven towards an exploration of collaborative possibilities together with a computer-supported physical user interface, focusing on the interdependency between players who shared a common goal. We start this article by discussing the social aspects of gameplay, the collaboration and interdependence between players, ending with a description of MonMazes project.
TypeConference paper
URIhttps://hdl.handle.net/1822/27173
Peer-Reviewedno
AccessOpen access
Appears in Collections:CECS - Atas em congressos | Seminários / conference proceedings

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