Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/24383

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dc.contributor.authorCarvalho, Diana-
dc.contributor.authorBessa, Maximino-
dc.contributor.authorPeres, Emanuel-
dc.contributor.authorMagalhães, Luís-
dc.contributor.authorGuedes, Carlos-
dc.contributor.authorOliveira, Lia Raquel-
dc.date.accessioned2013-06-09T20:52:01Z-
dc.date.available2013-06-09T20:52:01Z-
dc.date.createdlia@ie.uminho.pt-
dc.date.issued2012-
dc.identifier.isbn978-1-4673-2843-2-
dc.identifier.issn2166-0727por
dc.identifier.urihttps://hdl.handle.net/1822/24383-
dc.description.abstractThe use of Information and Communication Technologies (ICTs) has grown substantially over the past few years. However, a portion of the world’s society has not been able to keep up with these technological advances. For this purpose, we present a serious game with a multi-touch interface envisioned to encourage and teach digitally excluded people on how to use the Portuguese Automated Teller Machine (ATM): a commodity much needed by society, but still avoided by some, mainly due to their fear of the digital world. An exploratory study was conducted to investigate if a serious game based on a new interaction paradigm can have a positive influence in the struggle against the Portuguese digital divide. We believe that the findings of our pilot case study can be useful to determine if a multi-touch serious game, due to its intuitiveness and ease of use, can stimulate the digitally excluded people to handle the ATM on a regular basis. The results that were obtained suggest that this approach may indeed produce a positive impact in the attempt to bridge the Portuguese digital divide.por
dc.description.sponsorshipWe would like to acknowledge the support and contribution of the two Parishes of Vila Real and their Chairmen. Diana Carvalho has a PhD fellowship granted by FCT - Fundacao para a Ciencia e a Tecnologia (SFRH/BD/81541/2011).por
dc.language.isoengpor
dc.publisherIEEEpor
dc.rightsopenAccesspor
dc.subjectSerious Gamespor
dc.subjectDigital Dividepor
dc.subjectNatural User Interfacespor
dc.subjectMultitouchpor
dc.subjectHCIpor
dc.subjectATMpor
dc.titleDeveloping a multi-touch serious game to fight the digital divide : the Portuguese ATM a pilot case studypor
dc.typeconferencePaper-
dc.peerreviewedyespor
dc.relation.publisherversionhttp://ieeexplore.ieee.org/xpl/login.jsp?tp=&arnumber=6263234&isnumber=6263051&tag=1&url=http%3A%2F%2Fieeexplore.ieee.org%2Fstamp%2Fstamp.jsp%3Ftp%3D%26arnumber%3D6263234%26isnumber%3D6263051%26tag%3D1por
sdum.publicationstatuspublishedpor
oaire.citationConferenceDate20 - 23 Jun. 2012por
sdum.event.typeconferencepor
oaire.citationStartPage823por
oaire.citationEndPage+por
oaire.citationTitle7th Iberian Conference on Information Systems and Technologies (CISTI'2012)por
dc.subject.wosScience & Technologypor
sdum.journalIberian Conference on Information Systems and Technologies, CISTIpor
sdum.conferencePublication7th Iberian Conference on Information Systems and Technologies (CISTI'2012)por
sdum.bookTitleSISTEMAS Y TECNOLOGIAS DE INFORMACION, VOLS 1 AND 2por
Aparece nas coleções:CIEd - Textos em volumes de atas de encontros científicos nacionais e internacionais

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