Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/9837

TítuloDigital games: possibilities and limitations: the Spore Game case
Autor(es)Oliveira, Lia Raquel
Correia, Ana Castro
Merrelho, Anabela
Marques, Armanda
Pereira, Daniela Jorge
Cardoso, Vânia
Palavras-chaveDigital games
Data2009
CitaçãoWORLD CONFERENCE ON E-LEARNING IN CORPORATE, GOVERNMENT, HEALTHCARE AND HIGHER EDUCATION, Vancouver, Canada, 2009 – “E-Learn 2009”. [Vancouver : AACE, 2009]. p. 3011-3020.
Resumo(s)This paper discusses the educational value of digital games, its advantages and limitations. In order to present the educational potential of digital games, we proceed to the analysis and evaluation of a game, which was recently published by Electronic Arts Inc., Spore, a game that reached the market surrounded by controversy, due to the evolution of the cells that settle its universe. This game presents defensible characteristics regardless of the underlying moral bias, offering a strong educational potential and reveling itself as a valuable educational resource, as it promotes active, autonomous and participated learning processes.
TipoArtigo em ata de conferência
URIhttps://hdl.handle.net/1822/9837
Arbitragem científicayes
AcessoAcesso aberto
Aparece nas coleções:CIEd - Volume de Atas / Proceedings

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