Utilize este identificador para referenciar este registo:
https://hdl.handle.net/1822/9837
Título: | Digital games: possibilities and limitations: the Spore Game case |
Autor(es): | Oliveira, Lia Raquel Correia, Ana Castro Merrelho, Anabela Marques, Armanda Pereira, Daniela Jorge Cardoso, Vânia |
Palavras-chave: | Digital games |
Data: | 2009 |
Citação: | WORLD CONFERENCE ON E-LEARNING IN CORPORATE, GOVERNMENT, HEALTHCARE AND HIGHER EDUCATION, Vancouver, Canada, 2009 – “E-Learn 2009”. [Vancouver : AACE, 2009]. p. 3011-3020. |
Resumo(s): | This paper discusses the educational value of digital games, its advantages and limitations. In order to present the educational potential of digital games, we proceed to the analysis and evaluation of a game, which was recently published by Electronic Arts Inc., Spore, a game that reached the market surrounded by controversy, due to the evolution of the cells that settle its universe. This game presents defensible characteristics regardless of the underlying moral bias, offering a strong educational potential and reveling itself as a valuable educational resource, as it promotes active, autonomous and participated learning processes. |
Tipo: | Artigo em ata de conferência |
URI: | https://hdl.handle.net/1822/9837 |
Arbitragem científica: | yes |
Acesso: | Acesso aberto |
Aparece nas coleções: |
Ficheiros deste registo:
Ficheiro | Descrição | Tamanho | Formato | |
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paper_ana_elearn_09.pdf | 243,07 kB | Adobe PDF | Ver/Abrir |