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https://hdl.handle.net/1822/88988
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Campo DC | Valor | Idioma |
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dc.contributor.author | Lima, Lázaro Vinicius de Oliveira | por |
dc.contributor.author | Magalhães, Luís Gonzaga Mendes | por |
dc.contributor.author | Henriques, Pedro Rangel | por |
dc.contributor.author | Cardoso, Alexandre | por |
dc.date.accessioned | 2024-02-22T15:27:23Z | - |
dc.date.issued | 2023-01-01 | - |
dc.identifier.isbn | 978-989-8704-47-4 | - |
dc.identifier.uri | https://hdl.handle.net/1822/88988 | - |
dc.description.abstract | Considering the difficulties in the teaching/learning process of computerprogramming, the development of skills related to Computational Thinking (CT) toprepare people to better solve problems stands out. Augmented Reality (AR) allows for the insertion and interaction with virtual information in the real world. AR is becoming ordinary to humanity, including the design of new teaching/learning strategies that enable the creation of metaphors with virtual information. In this way, it can be said that AR provides a framework for the creation of analogies of complex concepts facilitating their comprehension. This article describes an interactive way of understanding computer instructions (a program) to manipulate data structures (lists, stacks, and queues). The objective of this study is to useAugmented Reality to visualize high-level program statements through a mobile animation system. User instructions are animated in real-time creating virtual 3D representations to help understand operations that handle abstract data-structures used in classic programming. This approach contributes substantially to the construction of educational resources aimed at supporting novice programmers that face critical difficulties to learn adequately Computer Programming. The work described here shows that with effective AR-based Learning Resources, it is possibleto train skills such as analyzing, representing information, planning strategies, andsystematizing resolution schemes, that are crucial to solve problems. | por |
dc.description.sponsorship | - (undefined) | por |
dc.language.iso | eng | por |
dc.relation | info:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F00319%2F2020/PT | por |
dc.rights | restrictedAccess | por |
dc.subject | Augmented reality | por |
dc.subject | Computational thinking | por |
dc.subject | Experiment | por |
dc.subject | Learning active | por |
dc.subject | Learning resource | por |
dc.subject | Mobile | por |
dc.title | Ar-based learning resource: A different way to learn data-structures | por |
dc.type | conferencePaper | por |
dc.peerreviewed | yes | por |
oaire.citationStartPage | 3 | por |
oaire.citationEndPage | 10 | por |
dc.date.updated | 2024-02-09T11:58:13Z | - |
dc.date.embargo | 10000-01-01 | - |
sdum.export.identifier | 13209 | - |
sdum.conferencePublication | Proceedings of the International Conferences on e-Society 2023, ES 2023 and Mobile Learning 2023, ML 2023 | por |
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202302L001.pdf Acesso restrito! | 1,27 MB | Adobe PDF | Ver/Abrir |