Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/86392

TítuloGeneric XR game-based approach for industrial training
Autor(es)Santos, Jose Eduardo
Nunes, Miguel
Pires, Marcelo
Rocha, Jose
Sousa, Nuno
Adao, Telmo
Magalhães, Luís Gonzaga Mendes
Jesus, Cristiano
Sousa, Rui M.
Lima, Rui M.
Reis, Andreia
Oliveira, Eliana
Palavras-chaveaugmented reality
game-based
gamification
industrial training
virtual reality
Data2022
EditoraIEEE
CitaçãoJ. E. Santos et al., "Generic XR game-based approach for industrial training," 2022 International Conference on Graphics and Interaction (ICGI), Aveiro, Portugal, 2022, pp. 1-8, doi: 10.1109/ICGI57174.2022.9990346.
Resumo(s)Over the years several Virtual Reality- (VR) and Augmented Reality- (AR) based learning environments have been proposed. However, they are usually built for a specified scenario and possess a very limited set of configurations. Moreover, the proposed solutions are designed solely to VR- or AR-based learning environments and only a few propose solutions that use both learning environments for training. The present paper proposes an approach composed by a training design methodology and a generic and configurable system for training operators of industrial production processes, which is able to adapt and evolve along time, following changes in the processes and/or machines/tools in an industrial environment. In order to increase the engagement and consequently the development of competences in the operators, a Game Based Learning methodology provided along with VR and AR is used in the training context.
TipoArtigo em ata de conferência
URIhttps://hdl.handle.net/1822/86392
ISBN979-8-3503-4574-2
e-ISBN979-8-3503-4573-5
DOI10.1109/ICGI57174.2022.9990346
Versão da editorahttps://ieeexplore.ieee.org/document/9990346
Arbitragem científicayes
AcessoAcesso restrito UMinho
Aparece nas coleções:CAlg - Artigos em livros de atas/Papers in proceedings

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