Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/79442

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dc.contributor.authorPinto, José Pedropor
dc.contributor.authorPimenta, Andrépor
dc.contributor.authorNovais, Paulopor
dc.date.accessioned2022-09-07T15:44:25Z-
dc.date.issued2021-
dc.identifier.citationJ. P. Pinto, A. Pimenta and P. Novais, "Deep Learning and Multivariate Time Series for Cheat Detection in Video Games," 2021 IEEE 8th International Conference on Data Science and Advanced Analytics (DSAA), 2021, pp. 1-2, doi: 10.1109/DSAA53316.2021.9564219.-
dc.identifier.isbn9781665420990por
dc.identifier.urihttps://hdl.handle.net/1822/79442-
dc.description.abstractOnline video games drive a multi-billion dollar industry dedicated to maintaining a competitive and enjoyable experience for players. Traditional cheat detection systems struggle when facing new exploits or sophisticated fraudsters. More advanced solutions based on machine learning are more adaptive but rely heavily on in-game data, which means that each game has to develop its own cheat detection system.In this work, we propose a novel approach to cheat detection that doesn't require in-game data. Firstly, we treat the multi-modal interactions between the player and the platform as multivariate time series. We then use convolutional neural networks to classify these time series as corresponding to legitimate or fraudulent gameplay. Our models achieve an average accuracy of respectively 99.2% and 98.9% in triggerbot and aimbot (two widespread cheats), in an experiment to validate the system's ability to detect cheating in players never seen before.Because this approach is based solely on player behavior, it can be applied to any game or input method, and even various tasks related to modeling human activity.por
dc.description.sponsorshipThis work has been supported by FCT - Fundação para a Ciência e Tecnologia within the R&D Units Project Scope: UIDB/00319/2020.por
dc.language.isoengpor
dc.publisherIEEEpor
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F00319%2F2020/PTpor
dc.rightsrestrictedAccesspor
dc.subjectDeep learningpor
dc.subjectMultivariate time seriespor
dc.subjectHuman-computer interactionpor
dc.subjectVideo gamespor
dc.titleDeep learning and multivariate time series for cheat detection in video gamespor
dc.typeconferencePaperpor
dc.peerreviewedyespor
dc.relation.publisherversionhttps://ieeexplore.ieee.org/document/9564219por
dc.date.updated2022-08-30T19:04:25Z-
dc.identifier.doi10.1109/DSAA53316.2021.9564219por
dc.date.embargo10000-01-01-
dc.subject.wosScience & Technology-
sdum.export.identifier12335-
sdum.bookTitle2021 IEEE 8TH INTERNATIONAL CONFERENCE ON DATA SCIENCE AND ADVANCED ANALYTICS (DSAA)por
Aparece nas coleções:CAlg - Artigos em livros de atas/Papers in proceedings

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