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dc.contributor.authorAdão, Telmo Miguel Oliveirapor
dc.contributor.authorPinho, Tatianapor
dc.contributor.authorPádua, Luíspor
dc.contributor.authorMagalhães, Luís Gonzaga Mendespor
dc.contributor.authorSousa, Joaquim J.por
dc.contributor.authorPeres, Emanuelpor
dc.date.accessioned2022-01-27T10:08:06Z-
dc.date.available2022-01-27T10:08:06Z-
dc.date.issued2021-09-23-
dc.identifier.citationAdão, T.; Pinho, T.; Pádua, L.; Magalhães, L.G.; J. Sousa, J.; Peres, E. Prototyping IoT-Based Virtual Environments: An Approach toward the Sustainable Remote Management of Distributed Mulsemedia Setups. Appl. Sci. 2021, 11, 8854. https://doi.org/10.3390/app11198854por
dc.identifier.urihttps://hdl.handle.net/1822/75706-
dc.description.abstractBusiness models built upon multimedia/multisensory setups delivering user experiences within disparate contexts—entertainment, tourism, cultural heritage, etc.—usually comprise the installation and in-situ management of both equipment and digital contents. Considering each setup as unique in its purpose, location, layout, equipment and digital contents, monitoring and control operations may add up to a hefty cost over time. Software and hardware agnosticity may be of value to lessen complexity and provide more sustainable management processes and tools. Distributed computing under the Internet of Things (IoT) paradigm may enable management processes capable of providing both remote control and monitoring of multimedia/multisensory experiences made available in different venues. A prototyping software to perform IoT multimedia/multisensory simulations is presented in this paper. It is fully based on virtual environments that enable the remote design, layout, and configuration of each experience in a transparent way, without regard of software and hardware. Furthermore, pipelines to deliver contents may be defined, managed, and updated in a context-aware environment. This software was tested in the laboratory and was proven as a sustainable approach to manage multimedia/multisensory projects. It is currently being field-tested by an international multimedia company for further validation.por
dc.description.sponsorshipThis work was financed by project “CHIC—Cooperative Holistic View on Internet and Content” (N◦ 24498), financed the European Regional Development Fund (ERDF) through COMPETE2020 —the Operational Programme for Competitiveness and Internationalisation (OPCI).por
dc.language.isoengpor
dc.publisherMultidisciplinary Digital Publishing Institute (MDPI)por
dc.rightsopenAccesspor
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/por
dc.subjectIoTpor
dc.subjectMultimediapor
dc.subjectMultisensorypor
dc.subjectMulsemediapor
dc.subjectIoT prototypingpor
dc.subjectVirtual environmentspor
dc.subjectSimulationpor
dc.subjectSystem planningpor
dc.titlePrototyping IoT-based virtual environments: an approach toward the sustainable remote management of distributed mulsemedia setupspor
dc.typearticlepor
dc.peerreviewedyespor
dc.relation.publisherversionhttps://www.mdpi.com/2076-3417/11/19/8854por
oaire.citationStartPage1por
oaire.citationEndPage20por
oaire.citationIssue19por
oaire.citationVolume11por
dc.date.updated2021-10-12T14:17:46Z-
dc.identifier.eissn2076-3417-
dc.identifier.doi10.3390/app11198854por
dc.subject.wosScience & Technologypor
sdum.journalApplied Sciencespor
oaire.versionVoRpor
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