Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/67907

TítuloTechPaper - An interactive learning information system game
Autor(es)Portela, Filipe
Correia, José
Ferreira, Bruno
Ribeiro, Tiago
Pinheiro, Carlos
Costa, Vitor
Lameiras, Filipe
Santos, Manuel
Palavras-chaveBYOD
Deep-learning
Gamification
Mobile
Peddy-paper
Pervasive
QR-Codes
Scavenger Hunt
TechPaper
Data2018
EditoraSCITEPRESS
Resumo(s)Nowadays, the presence of technologies in people’s daily life is constantly increasing and, consequently, accessing information is easier. Keeping this in mind and allying it to the need to captivate students attention to take advantage of activities and events, TechPaper game was created. The goal of this game is to stimulate the interest of the participants by being captivating, disruptive, innovative, and because it consisted of a set of fun challenges, very enriching (soft and hard skills) and practiced outdoors. The TechPaper was created entirely from scratch by students in articulation with a professor of the information systems department, with the purpose of including the game in the event (TSI.2.MARKET) and integrate all the participants of the event assigning them a role. This game consists of several challenges designed to test the knowledge of participants and compel them to work in teams with people of different ages, genres and profiles. A proof of concept of this game was deployed, and the results are motivating. Considering all the opinions, we can conclude that the implementation of this game was a success at all levels and that it has the capability to be implemented and played in other realities, events, scenarios or institutions.
TipoArtigo em ata de conferência
URIhttps://hdl.handle.net/1822/67907
ISBN9789897582998
DOI10.5220/0006820502760284
Arbitragem científicayes
AcessoAcesso restrito UMinho
Aparece nas coleções:CAlg - Artigos em livros de atas/Papers in proceedings

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ICT4AWE2018 - TechPaper - An interactive learning Information System game.pdf
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