Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/66115

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Campo DCValorIdioma
dc.contributor.authorAdão, Telmopor
dc.contributor.authorPádua, Luíspor
dc.contributor.authorFonseca, Miguelpor
dc.contributor.authorAgrellos, Luíspor
dc.contributor.authorSousa, Joaquim J.por
dc.contributor.authorMagalhães, Luís Gonzaga Mendespor
dc.contributor.authorPeres, Emanuelpor
dc.date.accessioned2020-07-22T12:12:55Z-
dc.date.available2020-07-22T12:12:55Z-
dc.date.issued2018-
dc.identifier.issn1877-0509-
dc.identifier.urihttps://hdl.handle.net/1822/66115-
dc.description.abstractWhile the popularity of virtual reality (VR) grows in a wide range of application contexts – e.g. entertainment, training, cultural heritage and medicine –, its economic impact is expected to reach around 15bn USD, by the year of 2020. Within VR field, 360° video has been sparking the interest of development and research communities. However, editing tools supporting 360° panoramas are usually expensive and/or demand programming skills and/or advanced user knowledge. Besides, application approaches to quickly and intuitively set up such 360° video-based VR environments complemented with diverse types of parameterizable virtual assets and multimedia elements are still hard to find. Thereby, this paper aims to propose a system specification to simply and rapidly configure immersive VR environments composed of surrounding 360° video spheres that can be complemented with parameterizable multimedia contents – namely 3D models, text and spatial sound –, whose behavior can be either time-range or user-interaction dependent. Moreover, a preliminary prototype that follows a substantial part of the previously mentioned specification and implements the enhancement of 360° videos with time-range dependent virtual assets is presented. Preliminary tests evaluating usability and user satisfaction were also carried out with 30 participants, from which encouraging results were achieved.por
dc.description.sponsorshipThis work was financed by project “CHIC – Cooperative Holistic View on Internet and Content” (N° 24498), financed the European Regional Development Fund (ERDF) through COMPETE2020 - the Operational Programme for Competitiveness and Internationalisation (OPCI).por
dc.language.isoengpor
dc.publisherElsevier 1por
dc.rightsopenAccesspor
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/por
dc.subject360 Videos Editingpor
dc.subjectImmersive Digital Panoramaspor
dc.subjectMultimediapor
dc.subjectPrototypingpor
dc.subjectSpatialized Soundpor
dc.subjectVirtual Realitypor
dc.subject360 degrees Videos Editingpor
dc.subject3D modelpor
dc.subject3D textpor
dc.titleA rapid prototyping tool to produce 360° video-based immersive experiences enhanced with virtual/multimedia elementspor
dc.typeconferencePaperpor
dc.peerreviewedyespor
dc.relation.publisherversionhttps://www.sciencedirect.com/science/article/pii/S1877050918316958por
oaire.citationStartPage441por
oaire.citationEndPage453por
oaire.citationVolume138por
dc.identifier.doi10.1016/j.procs.2018.10.062por
dc.subject.wosScience & Technologypor
sdum.journalProcedia Computer Sciencepor
sdum.conferencePublicationProcedia Computer Sciencepor
oaire.versionVoRpor
Aparece nas coleções:CAlg - Artigos em livros de atas/Papers in proceedings

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