Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/39216

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Campo DCValorIdioma
dc.contributor.authorPádua, Luíspor
dc.contributor.authorNarciso, Davidpor
dc.contributor.authorAdão, Telmopor
dc.contributor.authorCunha, Antoniopor
dc.contributor.authorPeres, Emanuelpor
dc.contributor.authorMagalhães, Luís Gonzaga Mendespor
dc.date.accessioned2016-01-06T10:54:21Z-
dc.date.issued2015-10-
dc.identifier.citationPádua, L., Narciso, D., Adão, T., Cunha, A., Peres, E., & Magalhães, L. (2015). Cost-effective and Lightweight Mobile Units for MixAR: A Comparative Trial among Different Setups. Procedia Computer Science, 64, 870-878por
dc.identifier.issn1877-0509-
dc.identifier.urihttps://hdl.handle.net/1822/39216-
dc.description.abstractCultural heritage has arousing the interest of the general public (e.g. tourists), resulting in the increasing number of visitations to archaeological sites. However, many buildings and monuments are severely damaged or completely destroyed, which doesn’t allow to get a full experience of “travelling in time”. Over the years, several Augmented Reality (AR) approaches were proposed to overcome these issues by providing three-dimensional visualization of reconstructed ancient structures in situ. However, most of these systems were made available through heavy and expensive technological bundles. Alternatively, MixAR intends to be a lightweight and cost-effective Mixed Reality system which aims to provide the visualization of virtual ancient buildings reconstructions in situ, properly superimposed and aligned with real-world ruins. This paper proposes and compares different AR mobile units setups to be used in the MixAR system, with low-cost and lightweight requirements in mind, providing different levels of immersion. It was propounded four different mobile units, based on: a laptop computer, a single-board computer (SBC), a tablet and a smartphone, which underwent a set of tests to evaluate their performances. The results show that mobile units based on laptop computer and SBC reached a good overall performance while mobile units based on tablet and smartphone did not meet such a satisfactory result even though they are acceptable for the intended use.por
dc.description.sponsorshipEuropean Fund for Regional Progress - FEDER (Fundo Europeu de Desenvolvimento Regional) through the project 2014/038803 entitled “MixAR – Adaptive Mixed Reality System for Archaeological Sites”.por
dc.language.isoengpor
dc.publisherElsevier 1por
dc.rightsopenAccesspor
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/por
dc.subjectAugmented Realitypor
dc.subjectMixed Realitypor
dc.subjectArcheological visitationspor
dc.subjectAugmented Reality mobile unitspor
dc.subjectMobile devicespor
dc.subjectMixARpor
dc.titleCost-effective and lightweight mobile units for MixAR: A comparative trial among different setupspor
dc.typeconferencePaperpor
dc.peerreviewedyespor
dc.relation.publisherversionhttp://www.sciencedirect.com/science/article/pii/S1877050915027325por
sdum.publicationstatuspublishedpor
oaire.citationStartPage870por
oaire.citationEndPage878por
oaire.citationConferencePlaceVilamoura, Portugalpor
oaire.citationTitleProcedia Computer Sciencepor
oaire.citationVolume64por
dc.identifier.doi10.1016/j.procs.2015.08.597por
dc.subject.fosEngenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informáticapor
dc.subject.wosScience & Technologypor
sdum.journalProcedia Computer Sciencepor
sdum.conferencePublicationProcedia Computer Sciencepor
Aparece nas coleções:CAlg - Artigos em livros de atas/Papers in proceedings

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