Please use this identifier to cite or link to this item: https://hdl.handle.net/1822/73542

TitleGamification and game-based learning: strategies to promote positive competitiveness in the teaching and learning processes
Author(s)Barradas, Rolando
Lencastre, José Alberto
KeywordsGames
Gamification
Game-Based Learning
Positive competitiveness
Issue dateJun-2021
PublisherÖzKaracan Printers and Binders
CitationBarradas, R., & Lencastre, J. A. (2021). Gamification and game-based learning: strategies to promote positive competitiveness in the teaching and learning processes. In José Alberto Lencastre et al. (eds.), Gaming in Action, (pp. 51-75). Istanbul: ÖzKaracan.
Abstract(s)This chapter presents a study carried out within the Supervised Teaching Practice of the Masters’ Degree in Informatics Teaching at the University of Minho. It seeks to identify the reason for the integration of games and gamification to promote positive competitiveness of vocational training students. To address this goal, we have designed six challenges that seek to focus the student on the learning process and respond to the following research question: Are gamification and game-based learning the right strategies to promote positive competitiveness in teaching and learning processes?
TypeBook part
URIhttps://hdl.handle.net/1822/73542
ISBN978-605-70651-0-0
Peer-Reviewedyes
AccessOpen access
Appears in Collections:CIEd - Capítulos de Livros / Book chapters

Files in This Item:
File Description SizeFormat 
2021_Barradas&Lencastre_Gamification_and_Game-based_learning.pdf3,41 MBAdobe PDFView/Open

Partilhe no FacebookPartilhe no TwitterPartilhe no DeliciousPartilhe no LinkedInPartilhe no DiggAdicionar ao Google BookmarksPartilhe no MySpacePartilhe no Orkut
Exporte no formato BibTex mendeley Exporte no formato Endnote Adicione ao seu ORCID