Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/73540

TítuloGaming in Action
Editor(es)Lencastre, José Alberto
Spânu, Paulina
İlin, Gülden
Milios, Panos
Bento, Marco
Palavras-chaveGames
Gamification
Game-Based Learning
DataJun-2021
EditoraÖzKaracan
CitaçãoLencastre, J. A., Spânu, P., İlin, G., Milios, P., & Bento, M. (ed.) (2021). Gaming in Action. Istanbul: ÖzKaracan.
Resumo(s)The «Gaming in Action» project, which brought the publicaion of this book, involved institutions from different countries that deal with adult education. For almost three years, the partners worked with teachers and trainers who applied innovative pedagogical scenarios of game-based learning and gamification, all oriented from a rigorous pedagogical perspective. The project's main goal was to increase the acquisition of pedagogical innovation skills in these models and incorporate them into their pedagogical practices. The project searched to highlight the need for quality pedagogical training in a new, technologically digital, era: in this, education has less to do with reproducing information passively and has more to do with the development of creativity, critical thinking, problem- solving and decision-making.
TipoLivro
URIhttps://hdl.handle.net/1822/73540
ISBN978-605-70651-0-0
AcessoAcesso aberto
Aparece nas coleções:CIEd - Livros (Editor) / Books (Ed.)

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