Please use this identifier to cite or link to this item:
https://hdl.handle.net/1822/73540
Title: | Gaming in Action |
Editor(s): | Lencastre, José Alberto Spânu, Paulina İlin, Gülden Milios, Panos Bento, Marco |
Keywords: | Games Gamification Game-Based Learning |
Issue date: | Jun-2021 |
Publisher: | ÖzKaracan |
Citation: | Lencastre, J. A., Spânu, P., İlin, G., Milios, P., & Bento, M. (ed.) (2021). Gaming in Action. Istanbul: ÖzKaracan. |
Abstract(s): | The «Gaming in Action» project, which brought the publicaion of this book, involved institutions from different countries that deal with adult education. For almost three years, the partners worked with teachers and trainers who applied innovative pedagogical scenarios of game-based learning and gamification, all oriented from a rigorous pedagogical perspective. The project's main goal was to increase the acquisition of pedagogical innovation skills in these models and incorporate them into their pedagogical practices. The project searched to highlight the need for quality pedagogical training in a new, technologically digital, era: in this, education has less to do with reproducing information passively and has more to do with the development of creativity, critical thinking, problem- solving and decision-making. |
Type: | Book |
URI: | https://hdl.handle.net/1822/73540 |
ISBN: | 978-605-70651-0-0 |
Access: | Open access |
Appears in Collections: |
Files in This Item:
File | Description | Size | Format | |
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Gaming_in_Action_Online_version.pdf | 35,57 MB | Adobe PDF | View/Open |