Please use this identifier to cite or link to this item:
https://hdl.handle.net/1822/64438
Title: | State of the art of adult education trainers on gaming and gamification |
Author(s): | Lencastre, José Alberto Bento, Marco Spanu, Paulina İlin, Gülden Milios, Panos |
Keywords: | Gamification Game-based learning Digital learning |
Issue date: | Nov-2019 |
Publisher: | International Business Information Management Association (IBIMA) |
Citation: | Lencastre, J. A., Bento, M., Spanu, P., İlin, G., & Milios, P. (2019). State of the art of adult education trainers on gaming and gamification. Proceedings of the 34th International Business Information Management Association Conference (IBIMA), (pp. 734-746). Madrid, Spain: IBIMA. |
Abstract(s): | Nowadays, gaming and gamification are significant teaching tools in digital learning environments. The concepts Game-Based Learning and Gamification, their approaches at European level, and the differences between them are described in this paper. The aim of the article is to identify the perceptions of EU adult education trainers about Game-Based Learning and Gamification and to find out what these trainers know about Game-Based Learning and Gamification and their use as scenarios of pedagogical innovation. To achieve these objectives, a survey was distributed to 128 instructors of adult education in Portugal (30), Turkey (30), Greece (32) and Romania (36). The paper presents the analysis of the results for the study conducted in the four countries. |
Type: | Conference paper |
URI: | https://hdl.handle.net/1822/64438 |
ISBN: | 978-0-9998551-3-3 |
Peer-Reviewed: | yes |
Access: | Open access |
Appears in Collections: | CIEd - Textos em volumes de atas de encontros científicos nacionais e internacionais |
Files in This Item:
File | Description | Size | Format | |
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2019_34th_IBIMA_GamingProject_Lencastre.pdf | 578,19 kB | Adobe PDF | View/Open |