Please use this identifier to cite or link to this item: https://hdl.handle.net/1822/73998

TitleEditors’ introduction [to Gaming in action]
Author(s)Lencastre, José Alberto
KeywordsGames
Gamification
Game-Based Learning
Erasmus+
Issue dateJul-2021
PublisherÖzKaracan
CitationLencastre, J. A. (2021). Editors’ Introduction. In José Alberto Lencastre et al. (eds), Gaming in Action, (pp. 1-3). Istanbul: ÖzKaracan.
Abstract(s)The «Gaming in Action» project, which brought the publicaion of this book, involved institutions from different countries that deal with adult education. For almost three years, the partners worked with teachers and trainers who applied innovative pedagogical scenarios of game-based learning and gamification, all oriented from a rigorous pedagogical perspective. The project's main goal was to increase the acquisition of pedagogical innovation skills in these models and incorporate them into their pedagogical practices. The project searched to highlight the need for quality pedagogical training in a new, technologically digital, era: in this, education has less to do with reproducing information passively and has more to do with the development of creativity, critical thinking, problem-solving and decision-making.
TypeBook editorial
URIhttps://hdl.handle.net/1822/73998
ISBN978-605-70651-0-0
Publisher versionhttps://www.academia.edu/49418022/Gaming_in_Action
Peer-Reviewedyes
AccessOpen access
Appears in Collections:CIEd - Capítulos de Livros / Book chapters

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