Please use this identifier to cite or link to this item: http://hdl.handle.net/1822/54898

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dc.contributor.authorAmaral, Inêspor
dc.contributor.authorFonseca, Fredericopor
dc.date.accessioned2018-05-25T10:10:15Z-
dc.date.issued2018-
dc.identifier.urihttp://hdl.handle.net/1822/54898-
dc.description.abstractGames are an important toll of active aging as they enable knowledge acquisition processes, attribution of meaning to information, and enhance quality of life and psychological wellbeing to the older people.por
dc.language.isoengpor
dc.publisherSpringerpor
dc.relationinfo:eu-repo/grantAgreement/FCT/5876/147330/PTpor
dc.rightsclosedAccesspor
dc.subjectGamespor
dc.subjectActive agingpor
dc.subjectActive learningpor
dc.subjectActive videogamespor
dc.subjectCognitive gamespor
dc.subjectOlder peoplepor
dc.titleGames and active agingpor
dc.typebookPartpor
dc.relation.publisherversionhttps://link.springer.com/referenceworkentry/10.1007%2F978-3-319-08234-9_159-1por
dc.commentsA publicação ainda está na "versão online first", assim que seja possível colocar em acesso aberto será dada indicaçãopor
dc.identifier.doi10.1007/978-3-319-08234-9_159-1por
rcaap.embargofctDireitos contratuaispor
dc.identifier.esbn978-3-319-08234-9por
dc.subject.fosCiências Sociais::Ciências da Comunicaçãopor
dc.description.publicationversioninfo:eu-repo/semantics/publishedVersionpor
sdum.bookTitleEncyclopedia of Computer Graphics and Gamespor
Appears in Collections:CECS - Livros e capítulo de livros / Books and book chapters

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