Please use this identifier to cite or link to this item: http://hdl.handle.net/1822/39217

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dc.contributor.authorNarciso, Davidpor
dc.contributor.authorPádua, Luíspor
dc.contributor.authorAdão, Telmopor
dc.contributor.authorPeres, Emanuelpor
dc.contributor.authorMagalhães, Luís Gonzaga Mendespor
dc.date.accessioned2016-01-06T11:09:46Z-
dc.date.issued2015-10-
dc.identifier.citationNarciso, D., Pádua, L., Adão, T., Peres, E., & Magalhães, L. (2015). MixAR Mobile Prototype: Visualizing Virtually Reconstructed Ancient Structures In Situ. Procedia Computer Science, 64, 852-861por
dc.identifier.issn1877-0509-
dc.identifier.urihttp://hdl.handle.net/1822/39217-
dc.description.abstractArcheology and related areas have a special interest on cultural heritage sites since they provide valuable information about past civilizations. However, the ancient buildings present in these sites are commonly found in an advanced state of degradation which difficult the professional/expert analysis. Virtual reconstructions of such buildings aim to provide a digital insight of how these historical places could have been in ancient times. Moreover, the visualization of such models has been explored by some Augmented Reality (AR) systems capable of providing support to experts. Their compelling and appealing environments have also been applied to promote the social and cultural participation of general public. The existing AR solutions regarding this thematic rarely explore the potential of realism, due to the following lacks: the exploration of mixed environments is usually only supported for indoors or outdoors, not both in the same system; the adaptation of the illumination conditions to the reconstructed structures is rarely addressed causing a decrease of credibility. MixAR [1] is a system concerned with those challenges, aiming to provide the visualization of virtual buildings augmented upon real ruins, allowing soft transitions among its interiors and exteriors and using relighting techniques for a faithful interior illumination, while the user freely moves in a given cultural heritage site, carrying a mobile unit. Regarding the focus of this paper, we intend to report the current state of MixAR mobile unit prototype, which allows visualizing virtual buildings – properly aligned with real-world structures – based on user's location, during outdoor navigation. In order to evaluate the prototype performance, a set of tests were made using virtual models with different complexities.por
dc.description.sponsorshipEuropean Fund for Regional Progress - FEDER (Fundo Europeu de Desenvolvimento Regional) through the project 2014/038803 entitled "MixAR - Adaptive Mixed Reality System for Archeology Sites"por
dc.language.isoengpor
dc.publisherElsevierpor
dc.rightsrestrictedAccesspor
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/por
dc.subjectMixed Realitypor
dc.subjectAugmented Realitypor
dc.subjectAugmented Virtualitypor
dc.subjectVirtual Heritagepor
dc.titleMixAR mobile prototype: visualizing virtually reconstructed ancient structures in situpor
dc.typeconferencePaperpor
dc.peerreviewedyespor
dc.relation.publisherversionhttp://www.sciencedirect.com/science/article/pii/S1877050915027738por
sdum.publicationstatuspublishedpor
oaire.citationStartPage852por
oaire.citationEndPage861por
oaire.citationConferencePlaceVilamoura, Portugalpor
oaire.citationTitleProcedia Computer Sciencepor
oaire.citationVolume64por
dc.identifier.doi10.1016/j.procs.2015.08.638por
dc.subject.fosEngenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informáticapor
dc.subject.wosScience & Technologypor
sdum.journalProcedia Computer Sciencepor
sdum.conferencePublicationProcedia Computer Sciencepor
Appears in Collections:CAlg - Artigos em livros de atas/Papers in proceedings

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