Please use this identifier to cite or link to this item: http://hdl.handle.net/1822/30296

TitleActive learning using physical prototypes and serious games
Author(s)Sousa, Rui M.
Moreira, Francisco
Alves, Anabela Carvalho
KeywordsEngineering education
Project‐based learning
Serious games
Physical prototypes
Issue date2013
PublisherUniversidade do Minho. Centro de Investigação em Educação (CIEd)
Abstract(s)It is widely accepted that the “learning by doing” approach results in higher levels of knowledge retention. This paper describes how this subject is addressed in the Integrated Master degree on Industrial Engineering and Management (IEM) at University of Minho, Portugal. Serious games are used as a learning tool in different years of the IEM degree to illustrate and consolidate important concepts, namely production dynamics and performance issues. To reinforce “learning by doing” the development of physical prototypes was included in one of the IEM Project‐Led Education semesters involving the design of a production system using Lego® Mindstorms® NXT building blocks. This paper provides a reflection on the use of serious games and physical prototypes, mainly in terms of learning outcomes and, to a lesser extent, on students learning styles. Moreover, it provides some hints on the integration of the tools on the curricular structure and on its practical implementation.
TypeConference paper
URIhttp://hdl.handle.net/1822/30296
Peer-Reviewedyes
AccessOpen access
Appears in Collections:CGIT - Publicações em actas de encontros científicos / Papers in conference proceedings

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