Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/11028

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dc.contributor.authorFernandes, João M.-
dc.contributor.authorSousa, Sónia M.-
dc.date.accessioned2010-11-08T15:29:02Z-
dc.date.available2010-11-08T15:29:02Z-
dc.date.issued2010-03-
dc.identifier.citationINTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES 2010), 2, Braga, Portugal, 2010 – “International Conference on Games and Virtual Worlds for Serious Applications : VS-GAMES 2010”. [S.l.] : IEEE, cop. 2010. ISBN 978-0-7695-3986-7. p. 52-59.por
dc.identifier.isbn978-0-7695-3986-7-
dc.identifier.urihttps://hdl.handle.net/1822/11028-
dc.description.abstractTo motivate and engage students and, consequently, improve the quality of learning, some researchers suggest new ways of teaching, including the use of serious games in the classroom. This paper describes PlayScrum, a new card game devised to allow university-level students to learn Scrum, an agile software development method. We present the card game, its rules, and how it supports the main concepts of the Scrum method. We also discuss how PlayScrum was validated, based on questionnaires filled in by master students who have played it.por
dc.description.sponsorship(undefined)por
dc.language.isoengpor
dc.publisherIEEEpor
dc.rightsopenAccesspor
dc.subjectSoftware engineeringpor
dc.subjectScrumpor
dc.subjectCard gamepor
dc.subjectLearningpor
dc.titlePlayScrum - a card game to learn the Scrum agile methodpor
dc.typeconferencePaperpor
dc.peerreviewedyespor
oaire.citationStartPage52por
oaire.citationEndPage59por
dc.identifier.doi10.1109/VS-GAMES.2010.24por
sdum.conferencePublication2nd International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010por
Aparece nas coleções:CAlg - Artigos em livros de atas/Papers in proceedings
DI/CCTC - Artigos (papers)

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