Browsing by subject Serious games

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Showing results 1 to 19 of 19.
Issue DateTitleAuthor(s)TypeAccess
2013Active learning using physical prototypes and serious gamesSousa, Rui M.; Moreira, Francisco; Alves, Anabela CarvalhoConference paperOpen access
2012Beyond the technological dimension of edutainment : an evaluation framework with a curricular perspectiveRodríguez-Hoyos, Carlos; Gomes, Maria JoãoBook partRestricted access (UMinho)
2017Desenvolvimento de jogos sérios orientados à prevenção de lesões nas mãos originadas pelo esforço repetitivoFreitas, Hélder Filipe CostaMaster thesis Open access
2013Developing serious games with the APEX frameworkGomes, Tiago Emanuel Oliveira; Abade, Tiago; Harrison, Michael D., et al.Conference paperOpen access
2012Exploring the educational power of serious games : a review of literatureRodríguez-Hoyos, Carlos; Gomes, Maria JoãoBook partRestricted access (UMinho)
2011Instantiating the creation process in digital art for serious games designMarcos, Adérito Fernandes; Zagalo, NelsonArticleRestricted access (UMinho)
2015Jogos sérios para reabilitação cognitivaRocha, Rui Miguel BarrosMaster thesis Open access
Aug-2014Lean games and hands-on approaches as learning tools for students and professionalsSousa, Rui M.; Alves, Anabela Carvalho; Moreira, Francisco, et al.Conference paperRestricted access (UMinho)
2012Model of a game for improving integrated decisions in production managementRodrigues, José de Souza; Pistori, Débora Scardine; Zambon, Kátia Lívia, et al.Conference paperRestricted access (UMinho)
2014Rapid development of first person serious games using the APEX platform: the asthma gameGomes, Tiago; Abade, Tiago; Campos, J. Creissac, et al.Conference paperOpen access
2017Realistic boccia game simulator adapted for people with disabilities or motor disorders: architecture and preliminary usability studyRibeiro, José Diogo; Faria, Brígida Mónica; Moreira, A. Paulo, et al.Conference paperRestricted access (UMinho)
2018Serious game framework for statistics learning in higher educationBarbosa, Tiago João DiasMaster thesis Embargoed access (1 Year)
2018Serious games development as a tool to prevent repetitive strain injuries in hands: first stepsFreitas, Hélder; Soares, Filomena; Carvalho, Vítor, et al.Conference paperRestricted access (UMinho)
2017A serious games platform for cognitive rehabilitation with preliminary evaluationRego, Paula Alexandra; Rocha, Rui; Faria, Brigida Monica, et al.ArticleOpen access
Oct-2019Serious games to improve health professional´s skills when caring for cardiac patientsMacedo, Ana Paula; Cainé, João; Gomes, Lisa, et al.AbstractOpen access
2017Tracking of physiotherapy exercises using image processing techniquesMartins, Tiago; Carvalho, Vítor; Soares, FilomenaConference paperRestricted access (Author)
2013Videojuegos y educación: una visión panorâmica de las investigaciones desarrolladasa nivel internacionalRodríguez-Hoyos, Carlos; Gomes, Maria JoãoArticleOpen access
2014A virtual environment based serious game to support health educationGomes, Tiago Emanuel Oliveira; Abade, Tiago; Campos, J. Creissac, et al.ArticleOpen access
2015Web platform for serious games' managementMartins, Tiago; Carvalho, Vitor; Soares, FilomenaConference paperRestricted access (UMinho)