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Issue DateTitleAuthor(s)TypeAccess
May-2006Accelerating the irradiance cache through parallel component-based renderingDebattista, Kurt; Santos, Luís Paulo; Chalmers, AlanConference paperOpen access
Apr-2013Bespoke high-fidelity visualization of tilingSantos, Luís Paulo; Wood, Jonathan; Selmanovic, Elmedin, et al.Conference paperOpen access
Aug-2013Guest editorial: high dynamic range imagingSantos, Luís Paulo; Debattista, KurtJournal editorialOpen access
Dec-2009Instant caching for interactive global IiluminationDebattista, Kurt; Dubla, Piotr; Banterle, Francesco, et al.ArticleOpen access
Dec-2010Preface and biographic notes for the special issue on graphics for serious gamesDebattista, Kurt; Proença, Alberto José; Santos, Luís PauloJournal editorialOpen access
2005Selective component-based renderingDebattista, Kurt; Sundstedt, Veronica; Santos, Luís Paulo, et al.Conference paperOpen access
Dec-2006Selective rendering: computing only what you seeSantos, Luís Paulo; Chalmers, Alan; Debattista, KurtConference paperOpen access
Mar-2007There-reality : selective rendering in high fidelity virtual environmentsChalmers, Alan; Debattista, Kurt; Mastoropoulou, Georgia, et al.ArticleOpen access
2009Wait-free shared-memory irradiance cacheDubla, Piotr; Debattista, Kurt; Santos, Luís Paulo, et al.Conference paperOpen access
Sep-2011Wait-free shared-memory irradiance cachingDebattista, Kurt; Dubla, Piotr; Santos, Luís Paulo, et al.ArticleOpen access